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  8 Essential Mobile Game App Development Tools

Who doesn’t love playing a game on their mobile? Temple run had caught the whole world’s attention to such an extent that right from children to elder people in the household were glued to this game. It is indeed interesting that mobile games can keep your kids occupied. In fact, they are the best stress busters available in the present times. Remember how you used to steal some hours just to play candy crush while on the break? This way you used to relieve yourself of the stress bun...

       2014-10-09 05:00:05

  Games don’t need to be social

Social games have been a big trend in recent years. Zynga struck it big and now everyone else is trying to emulate them. Unfortunately, the first thing that pops into anyones head when a Zynga game is mentioned is Facebook. Facebook is the platform upon which their success stories like FarmVille were built, but it’s not the reason for their success.Zyngas games work because they are fun. The social connectivity is merely a mechanism to share your enjoyment of the game with other...

   Game,Social,No need,Game design     2011-10-29 07:15:34

  How multitasking really works on Android and iOS

As the horsepower packed into mobile devices gets ever greater, more full-featured forms of multitasking are possible. The market leaders have very different ways of going about things, and there are numerous misconceptions about what is going on behind the scenes. This isn’t all the fault of the user, though. In the interest of ease of use, sometimes the multitasking metaphor is overly simplified on both Android and iOS. iOS: It’s more complicated than it looksEver since iOS...

   Android,iOs,Multitasking,Task bar     2012-01-06 09:58:09

  The worst part working at Google

Google is rated as the best employer to work for in last few years. This is because Google provides not only flexible working environment but also attractive welfare. For the benefits of working at Google, you can find many posts online. However, is there any bad part to work at Google? The answer is YES. There is no perfect company in the world, there are also bad parts working at Google.  The worst part of working at Google, for many people is that they're overqualified for their job. Goo...

   Google,Bad part     2013-10-24 22:10:37

  Building A Strong Indie Game Development Team

Are you looking to set up an independent game development team?  You’ll need a team that covers all areas of game development including programming, art, design, sound, project management and business.  You need to pick the right people that can work together for months or even years.  Below are some tips for putting the right team together to increase your chances of success. Roles Game development involves a number of common roles as well as some overlooked ones.  I...

   Software design,Game design,Team work,Pr     2011-08-24 02:16:32

  Name resolution order in JavaScript

To understand what value a variable has in JavaScript, we need to understand some concepts such as scope and name resolution order. JavaScript has two scopes; one is program level and the other one is function level. Unlike in C,C++ or Java, JavaScript has no block level scope. So a variable defined in a if block will still be available outside. For example, the below example: var foo = 1; function bar() { if (true) { var foo = 10; } alert(foo); } bar(); The alert will display 10 since the ...

   JavaScript,Scope,Name resolution     2013-07-10 01:29:28

  The 10 most expensive domains on the Internet

Domain name is the name which we usually type on the web browser address bar. For example, we may type http://www.apple.com on the address bar, here www.apple.com is the domain name. Can you imagine that this domain is worth millions of dollars? We believe that most domains are initially for starting related business and easy for users to remember. But with the popularity of the business, some of the domains become valuable and they are more expensive than some small companies. Below are some mo...

   Domain name,Price     2013-01-01 10:32:06

  GDC 2012: How Vector Unit made the leap from console to mobile games

Matt Small, creative director at independent developer Vector Unit, thought his small studio would focus on consoles forever when it was working on Hydro Thunder Hurricane for Xbox Live Arcade. But then the smartphone and tablet market picked up, and mobile devices started to offer increasing amounts of processing power. That increase in power opened up new opportunities for the people at Vector Unit, which had years of developing for consoles. So the studio worked with Tegra chipmaker Nv...

   Advice,Game design,Palm,Phone,Change     2012-03-14 13:46:22

  Data as code

What is a good command line parser API? A good command line parser should consider below 5 aspects: Support convenient help information generation Support sub commands, for example, git has push,pull,commit sub commands. Support single character option, word option, flag option and option with parameter. Support default option, for example, if no -port is set, set it as 5037 Support usage model, for example, tar's -c and -x is mutually exclusive, they belong to different usage models. Here are...

   Command line,API     2013-08-08 22:40:36

  PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction. At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) ...

   Game design,Rules,Smart phone     2012-04-16 13:25:27